Sport City
Kickball Rules
First and foremost, all
Sport City leagues are designed to make sure everyone has fun. We expect individuals to respect the league’s
culture of fair and fun play. Foul language and rough play will not be
tolerated and individuals who cannot adhere to our standards of fair play and
sportsmanship may be asked to leave the league. Sport City wants everyone to
have a fun and be social while enjoying a great sport. Sport City will do
whatever they can to make sure all players are having fun.
1. GAME TIME – Games are scheduled one
minutes apart. Games will be played for
7 innings or 55 min whichever one comes first.
There will be no new innings started after 50 minutes of playing time. A 5 minute grace period is allowed if not
enough players are present at the scheduled game time (five players are
required to avoid a forfeit). After
that, the game will be a forfeit.
2. THE FIELD –
Field of play will equal the dimensions of a standard softball field (i.e.,
with the bases being 60 feet apart.
3. RAIN OUTS - The decision to delay game
times, or to reschedule games to other dates, will be made on game day. An appropriate message will be posted on the
league page and emails and text will be sent out as early as possible. Do not ask about cancellations. Sport City will do everything in its power to
play the games in a safe and competitive environment. If games must be rescheduled, a revised
schedule will be made the within 48 hours of the cancelled game and emailed to
the team captains. Cancelled games will be moved to the end of the
schedule.
4.
TOURNAMENT ELIGIBILITY - There will be a single elimination tournament at the
end of the season. Players must play in at least 2 regular season games to be
eligible to play in the tournament and they must be on the roster.
5. TIES FOR TOURNAMENT 'SEEDING' - Ties
for seeding and divisional winners are broken in the following order:
A. Forfeited games B.
Scores against each other
C. Total points scored D.
Least points allowed E. Coin toss
6. STANDINGS - Weekly standings and any
changes to the following week’s schedule due to rainouts, forfeits, etc. are
posted on the website within 48 hours of completed games.
7. DISCUSSIONS WITH OFFICIALS - ONLY the
team captain may leave the bench for discussions with either official. Said discussions are to be conducted calmly
and in a respectful manner. Captains
are responsible for the conduct of their players. See Code of Conduct.
8. PERSONAL CONDUCT - The throwing of
equipment by a "disgruntled" player is not allowed and may result in
the player being ejected from the game.
An official can call any game ended at any time, regardless of the
score, if unsafe play is exhibited by any team member during the course of the
game. Any player guilty of moral
misbehavior, bad sportsmanship or interference in any way adversely affecting
the benefits the program offers for others, shall be disciplined either by
restricting his playing privilege or expulsion from the team and league. EJECTION FROM A GAME WILL CARRY THROUGH THE
NEXT SCHEDULED GAME. Repeated offenses
will result in ejection from the league.
See Code of Conduct.
9. FORFEITS – If a team forfeits a game,
a $25 penalty is due before the next game.
Upon the second forfeit (regular season or tournament) the team will be
immediately kicked OUT OF THE LEAGUE and will not be allowed to participate the
following season. Game will be recorded
as 10-0 loss for any forfeits.
10. PROTESTS - The official's decision on
judgment calls is FINAL. The only legal
protest is one involving a misinterpretation of the rules, or the use of an
ineligible player. To file a protest,
the captain must immediately notify the official. The official will announce that the game is
being played under protest. To be considered,
the protest must be made in writing via email and must be de within 48 hours of
the game in question (with a $10 deposit to be returned if the protest is
upheld).
11. MERCY RULE - If a team is up by 15 or more
runs in the 5th inning, the mercy rule will be called and the game
will be over.
12. PLAYER EQUIPMENT –
·
All players must wear their Sports City uniform. (Tshirt)
·
Shoes- All players must wear shoes.
Sport City Indoor Kickball Rules-Cheat Sheet
Any rule or situation not expressly defined here will default to Sport
City Kickball or MLB rules. At the end of the day, these calls will be made by
the head ref. whatever their call is, it stands.
You’ll notice they’re “mostly”
the same as baseball, with the main differences being:
– Games are 9 innings or
55 minutes long. No new inning will
start after 50 min mark.
– Home and Visitor will
be determined by doing best of three Paper,Rock,Scissors
– There are 10 players
max in the field (minimum of 6 – 3 guys, 3 girls)
– Kicking order must have a female every 3
kickers.
–
All teams must have a
female in the outfield, infield, and either pitcher or catcher(In the event of
only having two girls then they would have to play in two of the three spots)
–
All
pitches MUST be thrown underhand
– Strike zone is four
feet on either side of the plate designated by the orange cones
– 2 strikes are an out
– 2 fouls are an
out. Fouls are counted as strikes
– If a kicked ball is caught on the fly,
runners must tag their originating base (on or after the moment the ball is
first touched by a fielder) before running to the next base.
-- There is no leading
off bases or stealing
– You can throw the ball
at base runners, but no head shots! Ball can hit the ground before it hits the
runner.
– Running to 1st
base, the runner must use the outside safety bag if not going to second base
– Once Foul, it’s always
Foul
– Don’t block the base
paths
– Can’t block Home Plate
– In
the event of an injured player; the player can be removed without penalty but
cannot come back in the game. If it occurs while on the bases, the runner can
have a pinch runner that is the female with was last to get out.
– Games
ending in a tie- if the score is tied at the end of 55 minutes and the last
inning has been completed then each team will chose a male and female kicker
for a one pitch kickoff. Each team will
then get two kicks. Visitor Team’s 1st
kicker Kicks and then Home Teams 1st kicker will kick and then Team A’s 2nd
kicker will kick and then Team B’s Kicker.
The umpire will be standing 15 feet behind second base where there will
be a cone. The team that kicks the ball
the closest to the cone in the air will win.
– Texting your lineup/kicking order
with your team name 30 mins prior to your game time to 910-617-6665. We do not need field position. This will insure that games start on time and
more importantly that we all are respectful of everyone’s time.
-9 players on the field, at least
3 females, or an auto out is recorded each time missing female is to bat in the
lineup. Teams must have at least 1 female in the infield & 1 in the
outfield.
-Pitcher catcher are not required
positions, unless team has all 9 players on the field. But one infielder must
be “designated” as pitcher to end the play in the circle.
-Only 1 player, designated
pitcher, may end the play unless time is given by the umpire due to runners
abandoning effort. Play is ended when the pitcher has possession of the ball,
as well as having at least one foot inside of the pitcher’s circle.
-When setting the batting order, 3
males may not be placed together unless they are at the bottom of the order and
all 3 females have been utilized. Batting order should start with a female in
between every two males in the lineup, unless there are more females than
males, whereas you can place back to back females wherever you decide within
the order.
-Games are 9 innings
or 55 minutes long. No new inning will begin after
the 50minute mark.
-Teams must have at least 6
players to play, unless the other team allows them to play with less.
-Forfeit will be rendered after a
15 minute wait and that time counts towards the length of game.
-Mercy Rule: 15 runs after 4
innings, 10 runs after 5 innings.
-2 foul balls or 2 strikes, or any
combination of the 2, results in an out.
-kicker’s plant foot must not
cross designated kicking line. Plant foot that crosses the line will be called
a foul and will affect the count accordingly (if it’s the 2nd strike
or foul, it’s an out)
-The strike zone is made up of 2
plastic circles. Any pitched ball that rolls between the circles or touches any
part of the circle is considered a strike.
-A pitched ball that crosses
outside of the strike zone will be called a ball and will be a dead ball
that cannot be kicked into live play.
-Offensive pitcher must release
the ball from within the pitching circle.
-Defensive players must stay equal
to or behind the offensive pitcher until pitch is thrown. The catcher must stay
behind the batter.
-A ball thrown at a runners head
(when they are standing in a primarily upright position) will be ruled a dead
ball with the runner being deemed safe and given the base. Other runners may
advance only if forced to by “hit runner”. If the runner attempts to duck, or
dodge out of the way, and gets hit in the head, the runners will be ruled out
and the ball will still be considered live and still in play.
-Any ball that makes contact with
a runner who is not on a base, whether kicked or thrown, will result in an out.
-any runner that leaves the base
path will be called out.
-A kicked ball from the offensive
kicker that hits the offensive pitcher is a dead ball & the batter is
called out.
-Kicker must take a full kick at
the ball. (i.e. NO BUNTING) Umpire will determine intent. A bunt call is
considered a foul ball & the count will reflect this) In general, if
it takes more than 3 seconds to hit one of the walls then it will be considered
a bunt.
-A kicked ball by the offensive
kicker that hits anything attached to the ceiling will be considered an out.
The only exception is the wires hanging down from the ceiling independently.
This is an out, even if the ball is in foul territory.
-When the defensive pitcher has
possession of the ball with at least one foot in the circle, the play is dead.
At that time, any runner more than 1/2 way to the next base is awarded that
base. If not ½ way, the runner must return to the previous base.
-No dangly jewelry.
-No head first sliding! You may
dive back to a base you are returning to, but do so at your own risk.
-A runner can “tag up” on a fly
ball as soon as it is touched by a defensive player. They do not have to
wait until the ball is physically caught.
Sport City Kickball Rules
1. EQUIPMENT
Sport City will provide
equipment. This will consist of a red 10-inch playground ball, bases and cones.
2. PARTICIPANTS
All players must be 21
years of age or older. Players may only play on a team on which they are
registered. Exception: You may function as a substitute player for another team
if they are short a man or woman. This is ONLY valid during the regular season.
3. TEAMS
Sport City is proud to
relieve captains of the burden of paying for full teams. While captains and
players are able to prepay for additional players and or full teams, it is not
a requirement for participation in our leagues. We welcome individual player
payments. We are also proud to welcome those who do not have a full team (small
groups and free agents) to participate in our league. Only online payments made
through www.SportCityrec.com or a team check for our
corporate teams are acceptable forms of payment.
Our primary mission is to
make it easier for people to have fun and get involved with social sports and
these policies help accomplish that goal.
Because of these policies
all registrations are on a first come first serve basis and any roster that
does not reach our standard size (based on each sport) is eligible to receive
free agents and or small group by the league. Rosters made up of primarily free
agents and or a collection of small groups may field more players than the
standard roster size. This policy is in place to help ensure free agent teams
are able to consistently field teams each week.
4. CAPTAINS
Each team shall have one
Captain and one Co-Captain who are charged with:
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Making sure that only players
registered on their team are participating on their behalf in a game.
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Texting your lineup/kicking order
30 mins prior to your game time to 910-617-6665. Make sure you put your team name in the
text. We do not need field
position. This will insure that games
start on time and respecting everyone’s time.
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Insuring that their players kick
in the same order throughout the game (if necessary, teams can exchange kicking
lineups prior to the game).
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Disputing a call on the field and
remaining cool at all times.
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Making sure everyone on their team
understands the rules.
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Turning in the game results to the
appropriate person.
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Staying in contact with Sport City
and attending all required league meetings.
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Communicating any changes in
regards to scheduling or rules with his/her team.
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Ensuring that everyone on his team
is eligible to play.
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Contacting the other team and the
league in the event of a forfeit by 2:00 pm.
A team must have at least 6
players minimum – 3 women and 3 men – and no more than 10 players in the field
each inning.
Every player present is
required to be in the kicking line up. Every player present is required to play
at least one (1) inning in the field. If a team does not have the required
minimum number of players in the fielding lineup, then the team must
forfeit. During the regular season, a
team can recruit players from other teams to play if they do not meet the
minimum amount of players required.
During the playoffs, only actual team members can play for their teams.
If a team is playing with
less than 10 players, they are not required to have a catcher. If a team cannot
field at least 6 players, they automatically forfeit.
Any team that forfeits two
or more games will be removed from the remaining schedule and not be allowed to
participate in any playoff situations. No refunds will be given and a team
dropped by the league may, at Sport City discretion, not be allowed to rejoin
the next season.
Sport City will provide
team t-shirts to all teams. Players must wear their official t-shirt during all
games. Teams are encouraged to be creative with names and t-shirts, without
removing or obscuring the Sport City logo or the logo of the sponsor bar.
5.
PITCHING/CATCHING
The pitcher must plant
their foot on the pitching strip as they wind-up to pitch. If the pitcher is
hit by a kicked ball the kicker is out and the runners must return to their
original base.
The pitcher must stay
behind the pitching strip until the ball is kicked. Failure to do so results in
a ball. All infielders must stay behind the imaginary line stretching from
first to third base until the ball is kicked. Failure to do so results in a
ball.
The catcher may field up to
the plane of the home plate before the ball is kicked, however the catcher
shall not interfere with the kicker in any way. Failure to abide by this rule
results in a ball.
6.
KICKING
All kicks must be made by
the foot. All contact BELOW the knee is considered a kick. Anything hit at the knee or above is
considered a foul.
All kicks must occur at or
behind home plate. Both feet must be on or behind the kicking line at the time
the ball is kicked. If one or more feet are in front of home plate at the time
the ball is kicked, it is a strike and the kick is called back (if such a kick
is caught on the fly, it is an out).
Any fair kicked ball that
travels outside of a reasonable area of play will result in a ground rule double.
This doesn’t pertain to the unlikely event of a home run kick; rather it
pertains to fair balls that then bounce over a fence.
7.
RUNNER IS OUT
Neither leading off base,
nor stealing a base is allowed. A runner may only move off after the ball has been
kicked. And you can’t pass the runner in front of you. Nor can you pick up the
runner in front of you and carry them.
These are outs.
Hitting a runner with the
ball above shoulder level is not allowed. Any runner hit above the shoulders is
safe and advances one base. Exceptions:
If the runner intentionally
uses his head to block the ball then the runner is out. If the runner is
ducking, diving or sliding (i.e. attempts to dodge the ball) and is hit in the
head because of this, he/she is out.
If a kicked ball is caught
on the fly, runners must tag their originating base (on or after the moment the
ball is first touched by a fielder) before running to the next base.
Only one base on an
overthrow is allowed to the runner. The one base is not automatic and the
runner must take the risk of being made out. The one base is only available
before the play ends.
The kicker-runner is out when:
b.
After kicking or bunting a ball, he intentionally contacts the ball a
second time in fair or foul territory. The ball is dead and no runner(s)
advance.
1. In
the case of a foul ball, it must have a chance to become fair in the umpire’s
judgment.
c.
hits an infield fly and the infield-fly rule is in effect
Any runner is out when he:
PENALTY:
The runner is out. Interference is called and the ball is dead
immediately. On a force-play slide with less than two outs, the runner is
declared out, as well as the batter-runner. Runners shall return to the bases
occupied at the time of the pitch. With two outs, the runner is declared out.
The batter is credited with a fielder’s choice.
2. If a runner is hit by an
infield fly when he is not touching his base, both he and the batter are out.
8.
STRIKES & BALLS
The strike zone is 4 foot
on either side of the plate and is one foot high. As long as any part of the
ball passes through the strike zone, the ball is a strike.
There are no balls in
kickball
9.
FOULS
A foul is:
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A kick occurring in front of home
plate is also a foul but will be live until it hits the ground (if such a kick
is caught on the fly, it is an out). Play will stop and runners will be
returned to their bag before the kick.
The batter will then have 1 strike left.
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A kick landing out of bounds. The
foul is determined by where the ball lands not how it travels to get there.
Remember that if such a kick is caught on the fly it is an out
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A kick landing in bounds, but
traveling out of bounds on its own before reaching first or third base. (Any
ball touched by an in-bounds fielder is automatically in play)
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A ball that is tipped while being
kicked but continues to travel behind the kicker; ; but if such a kick is
caught on the fly it is an out
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a kicker touching (or kicking) the
ball twice while on or behind home plate (i.e., in foul territory); but if such
a kick is caught on the fly it is an out
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Any foul that hits a fence,
dugout, or other outside object is a dead ball and not eligible to be caught
for an out. The ball remains a foul.
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Fouls count as strikes. Two Fouls
count as an out.
10.
OUTS
An out is:
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a count of two strikes
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a runner touched by the ball at
any time while not on base (unless a head shot)
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any kicked ball (fair or foul)
that is caught before it hits the ground
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a ball tag on a base to which a
runner is forced to run
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kicking out of order
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a runner leading off the base or
stealing
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a count of three outs completes
the team’s half of the inning
11. BALL IN PLAY- Once the pitcher has the
ball in control and is within 10 feet of the pitching strip, the play
ends. Runners who are off base at this
time and in forward motion may advance only one base. Runners who are off base at
this time and not in forward motion must return to the base from which they
were running. The designated pitcher still has the option to leave the circle
and throw the ball at the runners advancing to the next base.
CODE OF
CONDUCT
ALL
PLAYERS AND CAPTAINS SHALL BE GUIDED BY THE FOLLOWING:
1. NO
PLAYER OR CAPTAIN shall refuse to abide by an official's decision.
2. NO
PLAYER OR CAPTAIN shall be guilty of objectionable demonstrations of dissent at
an official’s decision by throwing the ball, or other equipment.
3. NO
PLAYER, other than the captain, shall discuss with an official in any manner,
the decision reached by the official.
4. NO
PLAYER OR CAPTAIN shall be guilty of using unnecessary rough tactics in play of
the game against the body and person of an opposing player.
5. NO
PLAYER OR CAPTAIN shall at any time lay a hand on, push, shove, strike or threaten
to strike an official.
6. NO
PLAYER OR CAPTAIN shall be guilty of physical attack as an aggressor upon any
player, official, or spectator.
7. NO
PLAYER OR CAPTAIN shall be guilty of personal verbal abuse upon any official
for any real or imaginary wrong decision or judgment.
PENALTY:
Any player or captain ejected during a game will not be eligible to
participate in the team's next game. A
player or captain who is ejected from two games will be automatically suspended
for the remainder of the season. An official can call any game ended at any
time, regardless of the score, if unsafe play is exhibited by any team member
during the course of the game.
NOTE:
JUSTIFICATION IS NOT A POINT OF ARGUMENT CONCERNING CODE OF CONDUCT.